First Thoughts: Path of Exile – or, What Diablo 3 Should Have Been.

PRELUDE

To start things off, I feel that giving a little background on why I’m writing this article is necessary:

I, probably like many of you reading this blog, was completely and utterly unsatisfied with Diablo 3.  The reasons why are endless, boundless, and honestly are too many to list, but I’ll just hit the main points.

1)  Repetitiveness can be good, but this was awful.  Like, fucking awful.  Imagine you’re playing an ARPG game, and every area is the same, every time, with no variation whatsoever.  Add the fact that the enemies spawn in roughly the same spot every time, the “special areas” that pop up every once in a blue moon are just as lackluster as the story areas, and that you can sleep while playing the game and eventually make it to the end mostly unscathed, and you have what it feels like to play Diablo 3.  BUT WAIT, THERE’S MORE!

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